[santacruzgalaxy-list] Grackle proposal

Sam Leitner sam.leitner at gmail.com
Fri Mar 21 09:30:33 PDT 2014


Nick, that is not correct, my ART implementation uses the grackle solver.
We can discuss it in the PR that I issued.


On Fri, Mar 21, 2014 at 12:23 PM, Nick Gnedin <gnedin at fnal.gov> wrote:

>
> At least with ART, the implementation is not what it is supposed to be.
> It actually uses ART sub-cycling solver, and only extracts the cooling
> rate from Grackle. I thought the plan was for everyone to use
> solve_chemistry.
>
> That's why it is important to converge on the API first.
>
>
> On 03/21/2014 11:14 AM, Britton Smith wrote:
> > Hi all,
> >
> > This discussion seems to have ground to a halt, so I'll see if I can get
> > it going again.
> >
> > It looks like the proposed API is pretty similar to what already exists,
> > with mostly cosmetic changes related to what data the user is required
> > to carry around.  Since we have heard from so few regarding a new API,
> > it doesn't seem that many people really want it.  Perhaps we should
> > establish what groups have completed the Grackle implementation, and
> > then we can focus on what the remaining groups need in order to catch
> > up.  I heard a wise man once say, "You can't always get what you want,
> > but if you try sometimes, well you might find you get what you need."
> >
> > We've heard from Ken Nagamine and Junhwan Choi on behalf of the Gadget
> > group.  I have done Enzo, and to be clear, the Grackle is slightly
> > different from what is built in to Enzo, so Enzo now explicitly supports
> > Grackle.  Sam Leitner has told me that ART is now finished.  Are there
> > any other groups out there that can report in?
> >
> > So, it sounds to me that one thing that is /needed/ is a clear path to
> > implementing the Grackle into a purely fortran code, like Ramses.  Is
> > that correct?  If so, let's talk about how best that can be achieved.
> >
> > To the other groups out there that have not yet finished the
> > implementation process, what are the things that you need to get this
> done?
> >
> > Britton
> >
> > On Thu, Mar 20, 2014 at 3:07 PM, Junhwan Choi (최준환)
> > <choi.junhwan at gmail.com <mailto:choi.junhwan at gmail.com>> wrote:
> >
> >     Hi Romain,
> >
> >     For me, it took about two weeks to make it works.
> >     But, I spend considerable time to find a way to pass the system unit
> >     to grackle properly.
> >     There are a few outstanding issues on this adjustment.
> >
> >     1.  Grackle use C++ and wrap the FORTRAN cooling routine. It is not
> >     trivial to call this C++ wrapped the FORTRAN but there is example in
> >     the grackle example directory.
> >
> >     2. In the gadget case, I pass one particle by one particle to the
> >     grackle in order to calculate the cooling. The reason is that the
> >     gadget cooling and star formation routine is based on particle by
> >     particle. Indeed, it is least efficient way but so far I have not
> >     experienced significant slow down.
> >     [If I use tabulated H and He cooling rates from grackle, it takes
> >     almost the same time with the original gadget cooling.]
> >
> >
> >     3. For unit adjustment, we can set as follow:
> >     my_units.comoving_coordinates = 0;
> >     my_units.density_units = udensity;
> >     my_units.length_units = ulength;
> >     my_units.time_units = utime;
> >     my_units.a_units = 1.0;
> >     [udensity, ulength, and utime is the conversion factor from system
> >     physical units to cgs.]
> >     In this case, you can pass the density, internal energy, and
> chemistry
> >     value in system physical unit.
> >
> >     Besides these issues, the incorporating Grackle should not be very
> >     difficult.
> >
> >     Best,
> >     Junhwan
> >
> >
> >
> >
> >
> >     On Thu, Mar 20, 2014 at 2:35 AM, Romain Teyssier
> >     <romain.teyssier at gmail.com <mailto:romain.teyssier at gmail.com>>
> wrote:
> >      > That's great.
> >      > A very important question: how long did it take him to succeed ?
> >      > Since in my opinion, many "adjustments" need to be done, I would
> >     be curious to
> >      > have an estimate on the time required that have this working.
> >      >
> >      > Cheers,
> >      > Romain
> >      >
> >      > On 20 Mar 2014, at 00:33, Ken Nagamine <kn at physics.unlv.edu
> >     <mailto:kn at physics.unlv.edu>> wrote:
> >      >
> >      >> Dear all,
> >      >>
> >      >> Let me just mention that, on the SPH side, Junhwan Choi has
> >     already succeeded in
> >      >> implementing the Grackle package into Gadget3-UNLV version.
> >      >> We still need to do more checks, but at least the phase diagram
> >      >> looks reasonable compared to the previous TREECOOL table
> >     implementation of original Gadget.
> >      >> Junhwan can explain the details of his implementation method if
> >     it can be of help for this discussion.
> >      >>
> >      >> cheers,
> >      >> Ken
> >      >>
> >      >>
> >      >> On Mar 20, 2014, at 6:44 AM, Romain Teyssier wrote:
> >      >>
> >      >>>
> >      >>> On 19 Mar 2014, at 22:35, Matthew Turk <matthewturk at gmail.com
> >     <mailto:matthewturk at gmail.com>> wrote:
> >      >>>
> >      >>>> On Wed, Mar 19, 2014 at 5:26 PM, Romain Teyssier
> >      >>>> <romain.teyssier at gmail.com <mailto:romain.teyssier at gmail.com>>
> >     wrote:
> >      >>>>> Hi Matt,
> >      >>>>>
> >      >>>>>
> >      >>>>> For example:
> >      >>>>>
> >      >>>>> int solve_chemistry(chemistry_data &my_chemistry,  ???
> >      >>>>>                   code_units &my_units, OK set to 1
> >      >>>>>                   gr_float a_value, gr_float dt_value, why a ?
> >      >>>>>                   gr_int grid_rank, gr_int *grid_dimension,
> ????
> >      >>>>>                   gr_int *grid_start, gr_int *grid_end, ????
> >      >>>>>                   gr_float *density, gr_float
> >     *internal_energy, OK
> >      >>>>>                   gr_float *x_velocity, gr_float *y_velocity,
> >     gr_float *z_velocity, ???
> >      >>>>>                   gr_float *HI_density, gr_float
> >     *HII_density, gr_float *HM_density, too much
> >      >>>>>                   gr_float *HeI_density, gr_float
> >     *HeII_density, gr_float *HeIII_density, too much
> >      >>>>>                   gr_float *H2I_density, gr_float
> >     *H2II_density, too much
> >      >>>>>                   gr_float *DI_density, gr_float
> >     *DII_density, gr_float *HDI_density, too much
> >      >>>>>                   gr_float *e_density, gr_float
> >     *metal_density); OK
> >      >>>>>
> >      >>>>> What are the *grid related variables ?
> >      >>>>
> >      >>>> Good question!  These, like the code units variables, are
> >     designed to
> >      >>>> minimize the overhead of any simulation that wants to put its
> code
> >      >>>> into it.  For instance, if one had a patch/block-based code
> (like
> >      >>>> Enzo, FLASH, Nyx, etc) or an Octree code where the 2x2x2 zones
> >     were
> >      >>>> included in (2+2*NGZ, 2+2*NGZ, 2+2*NGZ) blocks and one didn't
> >     want to
> >      >>>> spend time solving the ghost zones, they can be masked out.
> >       These are
> >      >>>> the variables:
> >      >>>>
> >      >>>> grid_start => array of size (grid_rank) indicating the indices
> to
> >      >>>> start at in each rank of dimensionality
> >      >>>> grid_end => array of size (grid_rank) indicating the indices
> >     to *end*
> >      >>>> at in each rank of dimensionality
> >      >>>> grid_dimension => size of the block of data in each dimension
> >      >>>> grid_rank => dimensionality; if you're supplying a pencil
> >     beam, this would be 1.
> >      >>>>
> >      >>>> While these typically are better for block or patch based
> >     solvers, I
> >      >>>> think that the primary goal -- *minimizing* the overhead to
> >     using a
> >      >>>> new code -- is met with them.
> >      >>>
> >      >>> Well I clearly disagree.
> >      >>> It is brain damaging to say the least.
> >      >>>
> >      >>>>
> >      >>>> As I mentioned in our previous email, the velocities are
> >     supplied for
> >      >>>> the Sobolev approximation.  You can see the full discussion on
> the
> >      >>>> public Grackle mailing list here:
> >      >>>>
> >      >>>>
> >
> https://groups.google.com/forum/#!searchin/grackle-cooling-users/velocity/grackle-cooling-users/Dr77TM2te9g/225RNzoZADEJ
> >      >>>>
> >      >>>>>
> >      >>>>> If chemistry_data is an external variable, this is a pain
> >     because this variable need to be declared in the main code.
> >      >>>>> Same thing for code_units.
> >      >>>>
> >      >>>> The alternative is that it be a global defined in a different
> >      >>>> namespace, loading in by the dlloader at runtime.  Not sure
> that's
> >      >>>> substantially different.
> >      >>>>
> >      >>>
> >      >>> Well I think this should be completely hidden to the user.
> >      >>> This is a very substantial difference.
> >      >>>
> >      >>>> Code units, if you want to convert to CGS, will just be 1.0
> >     for all of
> >      >>>> them, which can be constant.
> >      >>>>
> >      >>>
> >      >>> Yes but you still have to create a code_unit type, and set the
> >     variable to 1.
> >      >>> Unless you change the calling sequence.
> >      >>>
> >      >>>>> This is all too ENZO specifics.
> >      >>>>
> >      >>>> I'm not sure I believe that argument.  Perhaps the names of the
> >      >>>> variables share too much with Enzo naming schemes, but I think
> >     it's
> >      >>>> rather intuitive to think of the 3D dataset as a base starting
> >     point
> >      >>>> and then reducing overhead by supplying 1-dimensional arrays.
> >      >>>>
> >      >>>
> >      >>> For a purely local process like cooling and chemistry, the
> >     natural data type is 1D.
> >      >>> Cells, particles and what not, could then be sent as a 1D array
> >     to the chemistry solver.
> >      >>> 3D structures are relevant only for patch based codes.
> >      >>>
> >      >>>
> >      >>>> -Matt
> >      >>>>
> >      >>>>>
> >      >>>>> Romain
> >      >>>>>
> >      >>>>>
> >      >>>>>
> >      >>>>> On 19 Mar 2014, at 22:08, Matthew Turk <matthewturk at gmail.com
> >     <mailto:matthewturk at gmail.com>> wrote:
> >      >>>>>
> >      >>>>>> Hi all,
> >      >>>>>>
> >      >>>>>> On Wed, Mar 19, 2014 at 4:58 PM, Romain Teyssier
> >      >>>>>> <romain.teyssier at gmail.com
> >     <mailto:romain.teyssier at gmail.com>> wrote:
> >      >>>>>>>
> >      >>>>>>> I totally agree with the 3 routines that need to be used.
> >      >>>>>>> Nothing else should be required on the code's side, except
> >     passing the required variables.
> >      >>>>>>>
> >      >>>>>>>
> >      >>>>>>>> grackle_init_run()
> >      >>>>>>>>  called once per simulation
> >      >>>>>>>>
> >      >>>>>>>
> >      >>>>>>> The parameters that should be passed here are
> >      >>>>>>> - some cosmological model parameters
> >      >>>>>>> - UV background model (spectrum, reionization redshift...)
> >      >>>>>>> - starting redshift to compute the initial temperature and
> >     ionisation state
> >      >>>>>>>
> >      >>>>>>>> grackle_init_step(aexp,...)
> >      >>>>>>>>  called once per each time-step, uses the value of the
> scale
> >      >>>>>>>>  factor and other parameters as needed
> >      >>>>>>>
> >      >>>>>>> In principle at this stage, only aexp is required for cosmo
> >     runs.
> >      >>>>>>> For non cosmo runs, the cooling tables do not need to be
> >     modified.
> >      >>>>>>>
> >      >>>>>>>>
> >      >>>>>>>> grackle_solve_chemistry(dt,den,tem,...)
> >      >>>>>>>>  called for each resolution element one or more times per
> one
> >      >>>>>>>>  global time-step, uses gas properties to update internal
> >     energy.
> >      >>>>>>>>  Input gas properties may be required to have specific
> >     units and
> >      >>>>>>>>  be of specific data type. It should internally sense if it
> >      >>>>>>>>  runs within an OpenMP construct and support OpenMP
> >      >>>>>>>>  parallelization.
> >      >>>>>>>>
> >      >>>>>>>
> >      >>>>>>> I would rather give the possibility of passing an array of
> >     cell.
> >      >>>>>>> Users could also set the array size to 1 to deal with cells
> >     one by one.
> >      >>>>>>> The required information could be
> >      >>>>>>> nH, T or Tovermu or specific energy, metallicity in some
> >     units, dt_hydro, ncell
> >      >>>>>>> On output, Delta T or Delta Tovermu or Delta specific energy
> >      >>>>>>> I suggest we use fixed units (cgs or mks) for all input and
> >     output variables.
> >      >>>>>>>
> >      >>>>>>> These 3 routines are the only one that the user should care
> >     about.
> >      >>>>>>>
> >      >>>>>>
> >      >>>>>> This is awfully similar to the existing API:
> >      >>>>>>
> >      >>>>>>
> >
> https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/clib/grackle.h?at=default
> >      >>>>>>
> >      >>>>>> The only necessary functions, according to
> >      >>>>>> http://grackle.readthedocs.org/en/latest/Integration.html ,
> are:
> >      >>>>>>
> >      >>>>>> initialize_chemistry_data
> >      >>>>>> solve_chemistry or solve_chemistry for tabular data
> >      >>>>>>
> >      >>>>>> Looking at the example (non-equilibrium) executable:
> >      >>>>>>
> >      >>>>>>
> >
> https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/example/example.C?at=default
> >      >>>>>>
> >      >>>>>> those are the only *functional* routines.  Everything else
> is to
> >      >>>>>> provide additional information, *not* to actually do any
> >     computation.
> >      >>>>>> I think that we have actually met these standards.  All of
> >     the units
> >      >>>>>> are provided so as the *avoid* any boilerplate -- but if you
> >     want to
> >      >>>>>> supply in CGS, you can set the input unit conversions to 1.0.
> >      >>>>>>
> >      >>>>>> To compute the equilibrium tables:
> >      >>>>>>
> >      >>>>>>
> >
> https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/example/table_example.C?at=default
> >      >>>>>>
> >      >>>>>> it's even simpler.  The only *active* routine is called on
> >     line 120,
> >      >>>>>> "solve_chemistry".  I am genuinely being earnest when I ask,
> >     from the
> >      >>>>>> .h file linked above, which arguments to the functions would
> >     you like
> >      >>>>>> to see removed?  I've included the full function signatures
> >     below.  If
> >      >>>>>> you want to get *out* various things, you can utilize the
> other
> >      >>>>>> functions -- like the cooling time function and so on.
> >      >>>>>>
> >      >>>>>> -Matt
> >      >>>>>>
> >      >>>>>> int initialize_chemistry_data(chemistry_data &my_chemistry,
> >      >>>>>>                            code_units &my_units, gr_float
> >     a_value);
> >      >>>>>>
> >      >>>>>> int solve_chemistry(chemistry_data &my_chemistry,
> >      >>>>>> code_units &my_units,
> >      >>>>>> gr_float a_value, gr_float dt_value,
> >      >>>>>> gr_int grid_rank, gr_int *grid_dimension,
> >      >>>>>> gr_int *grid_start, gr_int *grid_end,
> >      >>>>>> gr_float *density, gr_float *internal_energy,
> >      >>>>>> gr_float *x_velocity, gr_float *y_velocity, gr_float
> >     *z_velocity,
> >      >>>>>> gr_float *HI_density, gr_float *HII_density, gr_float
> >     *HM_density,
> >      >>>>>> gr_float *HeI_density, gr_float *HeII_density, gr_float
> >     *HeIII_density,
> >      >>>>>> gr_float *H2I_density, gr_float *H2II_density,
> >      >>>>>> gr_float *DI_density, gr_float *DII_density, gr_float
> >     *HDI_density,
> >      >>>>>> gr_float *e_density, gr_float *metal_density);
> >      >>>>>>
> >      >>>>>> int solve_chemistry(chemistry_data &my_chemistry,
> >      >>>>>>                  code_units &my_units,
> >      >>>>>>                  gr_float a_value, gr_float dt_value,
> >      >>>>>>                  gr_int grid_rank, gr_int *grid_dimension,
> >      >>>>>>                  gr_int *grid_start, gr_int *grid_end,
> >      >>>>>>                  gr_float *density, gr_float
> *internal_energy,
> >      >>>>>>                  gr_float *x_velocity, gr_float *y_velocity,
> >      >>>>>> gr_float *z_velocity,
> >      >>>>>>                  gr_float *metal_density);
> >      >>>>>>
> >      >>>>>>> Cheers,
> >      >>>>>>> Romain
> >      >>>>>>>
> >      >>>>>>>
> >      >>>>>>>
> >      >>>>>>>> The API can also define its own data types with natutal
> >     conversion from
> >      >>>>>>>> standard types, for example the following code should be
> >     valid:
> >      >>>>>>>>
> >      >>>>>>>> float f;
> >      >>>>>>>> double d;
> >      >>>>>>>> gr_float gr_f;
> >      >>>>>>>>
> >      >>>>>>>> gr_f = f;
> >      >>>>>>>> gr_f = d;
> >      >>>>>>>>
> >      >>>>>>>> An analogous API should be provided for F77.
> >      >>>>>>>>
> >      >>>>>>>> Then in a code the API will be implemented as follows:
> >      >>>>>>>>
> >      >>>>>>>> Begin_code
> >      >>>>>>>>
> >      >>>>>>>>  grackle_init_run()
> >      >>>>>>>>
> >      >>>>>>>>  Loop_over_timesteps(aexp)
> >      >>>>>>>>
> >      >>>>>>>>      grackle_init_step(aexp,...)
> >      >>>>>>>>
> >      >>>>>>>> #pragma omp parallel loop
> >      >>>>>>>>      Loop_over_resolution_elements(elem)
> >      >>>>>>>>      {
> >      >>>>>>>>           gr_float dt = code_time_step*time_unit;
> >      >>>>>>>>           gr_float den = code_density(elem)*den_unit;
> >      >>>>>>>>           gr_float tem = code_temperature(elem)*tem_unit;
> >      >>>>>>>>           grackle_solve_chemistry(dt,den,tem,...)
> >      >>>>>>>>      }
> >      >>>>>>>>
> >      >>>>>>>>  End_loop
> >      >>>>>>>>
> >      >>>>>>>> End_code
> >      >>>>>>>>
> >      >>>>>>>> Let's converge on the API, and then the Grackle team will
> >     be able to
> >      >>>>>>>> write a couple of wrappers that will suit everyone.
> >      >>>>>>>>
> >      >>>>>>>> Given the wrappers, if Grackle is installed as an external
> >     library and
> >      >>>>>>>> provides a proper Linus-style installer (that will handle
> >     all HDF5 and
> >      >>>>>>>> other dependencies), then it should be trivial to
> >     integrate it in any code.
> >      >>>>>>>>
> >      >>>>>>>> Nick
> >      >>>>>>>>
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