[santacruzgalaxy-list] Grackle proposal

Romain Teyssier romain.teyssier at gmail.com
Fri Mar 21 11:22:49 PDT 2014


It would be awesome to have instead something like that:

int solve_chemistry(float dt_value,
                    float *density, float *internal_energy,
                    float *metal_density);

Does it mean that the input internal energy is modified on exit ?

Romain





> Cheers,
> 
> Nathan
> 
> 
> On Fri, Mar 21, 2014 at 10:47 AM, Daniel Ceverino <daniel.ceverino at uam.es> wrote:
> Hi Britton,
> 
> I need to implement Grackle into ART-NMSU, so I would need:
> 
> +fortran support
> +simpler data structure
>  
> I mostly agree with Romain that the current data structure is too heavy:
> 
> 
>>> int solve_chemistry(chemistry_data &my_chemistry,  ???
>>>                    code_units &my_units, OK set to 1
>>>                    gr_float a_value, gr_float dt_value, why a ?
>>>                    gr_int grid_rank, gr_int *grid_dimension, ????
>>>                    gr_int *grid_start, gr_int *grid_end, ????
>>>                    gr_float *density, gr_float *internal_energy, OK
>>>                    gr_float *x_velocity, gr_float *y_velocity, gr_float *z_velocity, ???
>>>                    gr_float *HI_density, gr_float *HII_density, gr_float *HM_density, too much
>>>                    gr_float *HeI_density, gr_float *HeII_density, gr_float *HeIII_density, too much
>>>                    gr_float *H2I_density, gr_float *H2II_density, too much
>>>                    gr_float *DI_density, gr_float *DII_density, gr_float *HDI_density, too much
>>>                    gr_float *e_density, gr_float *metal_density); OK
> 
> For equilibrium cooling, many of these grids are not necessary. If we agree that solve_chemistry is called once per each resolution element, I think we need to simply it and get rid of the 3D grids.
> This function is going to be called many times, so I would suggest a minimalistic approach that does the job. 
> We can add more layers of complexity later, like the sobolev aprox, which needs the velocity gradients, right?, but first we need to agree on a minimum API.
>  
> best
> 
> Daniel
> 
> On Mar 21, 2014, at 6:00 PM, Britton Smith wrote:
> 
>> Sam, that is great news that no alterations need to be made for Grackle to work with ART.  Thanks for your hard work on this!
>> 
>> Other groups, what are your experiences/needs?
>> 
>> Britton
>> 
>> 
>> On Fri, Mar 21, 2014 at 4:30 PM, Sam Leitner <sam.leitner at gmail.com> wrote:
>> Nick, that is not correct, my ART implementation uses the grackle solver. We can discuss it in the PR that I issued.
>> 
>> 
>> On Fri, Mar 21, 2014 at 12:23 PM, Nick Gnedin <gnedin at fnal.gov> wrote:
>> 
>> At least with ART, the implementation is not what it is supposed to be.
>> It actually uses ART sub-cycling solver, and only extracts the cooling
>> rate from Grackle. I thought the plan was for everyone to use
>> solve_chemistry.
>> 
>> That's why it is important to converge on the API first.
>> 
>> 
>> On 03/21/2014 11:14 AM, Britton Smith wrote:
>> > Hi all,
>> >
>> > This discussion seems to have ground to a halt, so I'll see if I can get
>> > it going again.
>> >
>> > It looks like the proposed API is pretty similar to what already exists,
>> > with mostly cosmetic changes related to what data the user is required
>> > to carry around.  Since we have heard from so few regarding a new API,
>> > it doesn't seem that many people really want it.  Perhaps we should
>> > establish what groups have completed the Grackle implementation, and
>> > then we can focus on what the remaining groups need in order to catch
>> > up.  I heard a wise man once say, "You can't always get what you want,
>> > but if you try sometimes, well you might find you get what you need."
>> >
>> > We've heard from Ken Nagamine and Junhwan Choi on behalf of the Gadget
>> > group.  I have done Enzo, and to be clear, the Grackle is slightly
>> > different from what is built in to Enzo, so Enzo now explicitly supports
>> > Grackle.  Sam Leitner has told me that ART is now finished.  Are there
>> > any other groups out there that can report in?
>> >
>> > So, it sounds to me that one thing that is /needed/ is a clear path to
>> > implementing the Grackle into a purely fortran code, like Ramses.  Is
>> > that correct?  If so, let's talk about how best that can be achieved.
>> >
>> > To the other groups out there that have not yet finished the
>> > implementation process, what are the things that you need to get this done?
>> >
>> > Britton
>> >
>> > On Thu, Mar 20, 2014 at 3:07 PM, Junhwan Choi (최준환)
>> > <choi.junhwan at gmail.com <mailto:choi.junhwan at gmail.com>> wrote:
>> >
>> >     Hi Romain,
>> >
>> >     For me, it took about two weeks to make it works.
>> >     But, I spend considerable time to find a way to pass the system unit
>> >     to grackle properly.
>> >     There are a few outstanding issues on this adjustment.
>> >
>> >     1.  Grackle use C++ and wrap the FORTRAN cooling routine. It is not
>> >     trivial to call this C++ wrapped the FORTRAN but there is example in
>> >     the grackle example directory.
>> >
>> >     2. In the gadget case, I pass one particle by one particle to the
>> >     grackle in order to calculate the cooling. The reason is that the
>> >     gadget cooling and star formation routine is based on particle by
>> >     particle. Indeed, it is least efficient way but so far I have not
>> >     experienced significant slow down.
>> >     [If I use tabulated H and He cooling rates from grackle, it takes
>> >     almost the same time with the original gadget cooling.]
>> >
>> >
>> >     3. For unit adjustment, we can set as follow:
>> >     my_units.comoving_coordinates = 0;
>> >     my_units.density_units = udensity;
>> >     my_units.length_units = ulength;
>> >     my_units.time_units = utime;
>> >     my_units.a_units = 1.0;
>> >     [udensity, ulength, and utime is the conversion factor from system
>> >     physical units to cgs.]
>> >     In this case, you can pass the density, internal energy, and chemistry
>> >     value in system physical unit.
>> >
>> >     Besides these issues, the incorporating Grackle should not be very
>> >     difficult.
>> >
>> >     Best,
>> >     Junhwan
>> >
>> >
>> >
>> >
>> >
>> >     On Thu, Mar 20, 2014 at 2:35 AM, Romain Teyssier
>> >     <romain.teyssier at gmail.com <mailto:romain.teyssier at gmail.com>> wrote:
>> >      > That's great.
>> >      > A very important question: how long did it take him to succeed ?
>> >      > Since in my opinion, many "adjustments" need to be done, I would
>> >     be curious to
>> >      > have an estimate on the time required that have this working.
>> >      >
>> >      > Cheers,
>> >      > Romain
>> >      >
>> >      > On 20 Mar 2014, at 00:33, Ken Nagamine <kn at physics.unlv.edu
>> >     <mailto:kn at physics.unlv.edu>> wrote:
>> >      >
>> >      >> Dear all,
>> >      >>
>> >      >> Let me just mention that, on the SPH side, Junhwan Choi has
>> >     already succeeded in
>> >      >> implementing the Grackle package into Gadget3-UNLV version.
>> >      >> We still need to do more checks, but at least the phase diagram
>> >      >> looks reasonable compared to the previous TREECOOL table
>> >     implementation of original Gadget.
>> >      >> Junhwan can explain the details of his implementation method if
>> >     it can be of help for this discussion.
>> >      >>
>> >      >> cheers,
>> >      >> Ken
>> >      >>
>> >      >>
>> >      >> On Mar 20, 2014, at 6:44 AM, Romain Teyssier wrote:
>> >      >>
>> >      >>>
>> >      >>> On 19 Mar 2014, at 22:35, Matthew Turk <matthewturk at gmail.com
>> >     <mailto:matthewturk at gmail.com>> wrote:
>> >      >>>
>> >      >>>> On Wed, Mar 19, 2014 at 5:26 PM, Romain Teyssier
>> >      >>>> <romain.teyssier at gmail.com <mailto:romain.teyssier at gmail.com>>
>> >     wrote:
>> >      >>>>> Hi Matt,
>> >      >>>>>
>> >      >>>>>
>> >      >>>>> For example:
>> >      >>>>>
>> >      >>>>> int solve_chemistry(chemistry_data &my_chemistry,  ???
>> >      >>>>>                   code_units &my_units, OK set to 1
>> >      >>>>>                   gr_float a_value, gr_float dt_value, why a ?
>> >      >>>>>                   gr_int grid_rank, gr_int *grid_dimension, ????
>> >      >>>>>                   gr_int *grid_start, gr_int *grid_end, ????
>> >      >>>>>                   gr_float *density, gr_float
>> >     *internal_energy, OK
>> >      >>>>>                   gr_float *x_velocity, gr_float *y_velocity,
>> >     gr_float *z_velocity, ???
>> >      >>>>>                   gr_float *HI_density, gr_float
>> >     *HII_density, gr_float *HM_density, too much
>> >      >>>>>                   gr_float *HeI_density, gr_float
>> >     *HeII_density, gr_float *HeIII_density, too much
>> >      >>>>>                   gr_float *H2I_density, gr_float
>> >     *H2II_density, too much
>> >      >>>>>                   gr_float *DI_density, gr_float
>> >     *DII_density, gr_float *HDI_density, too much
>> >      >>>>>                   gr_float *e_density, gr_float
>> >     *metal_density); OK
>> >      >>>>>
>> >      >>>>> What are the *grid related variables ?
>> >      >>>>
>> >      >>>> Good question!  These, like the code units variables, are
>> >     designed to
>> >      >>>> minimize the overhead of any simulation that wants to put its code
>> >      >>>> into it.  For instance, if one had a patch/block-based code (like
>> >      >>>> Enzo, FLASH, Nyx, etc) or an Octree code where the 2x2x2 zones
>> >     were
>> >      >>>> included in (2+2*NGZ, 2+2*NGZ, 2+2*NGZ) blocks and one didn't
>> >     want to
>> >      >>>> spend time solving the ghost zones, they can be masked out.
>> >       These are
>> >      >>>> the variables:
>> >      >>>>
>> >      >>>> grid_start => array of size (grid_rank) indicating the indices to
>> >      >>>> start at in each rank of dimensionality
>> >      >>>> grid_end => array of size (grid_rank) indicating the indices
>> >     to *end*
>> >      >>>> at in each rank of dimensionality
>> >      >>>> grid_dimension => size of the block of data in each dimension
>> >      >>>> grid_rank => dimensionality; if you're supplying a pencil
>> >     beam, this would be 1.
>> >      >>>>
>> >      >>>> While these typically are better for block or patch based
>> >     solvers, I
>> >      >>>> think that the primary goal -- *minimizing* the overhead to
>> >     using a
>> >      >>>> new code -- is met with them.
>> >      >>>
>> >      >>> Well I clearly disagree.
>> >      >>> It is brain damaging to say the least.
>> >      >>>
>> >      >>>>
>> >      >>>> As I mentioned in our previous email, the velocities are
>> >     supplied for
>> >      >>>> the Sobolev approximation.  You can see the full discussion on the
>> >      >>>> public Grackle mailing list here:
>> >      >>>>
>> >      >>>>
>> >     https://groups.google.com/forum/#!searchin/grackle-cooling-users/velocity/grackle-cooling-users/Dr77TM2te9g/225RNzoZADEJ
>> >      >>>>
>> >      >>>>>
>> >      >>>>> If chemistry_data is an external variable, this is a pain
>> >     because this variable need to be declared in the main code.
>> >      >>>>> Same thing for code_units.
>> >      >>>>
>> >      >>>> The alternative is that it be a global defined in a different
>> >      >>>> namespace, loading in by the dlloader at runtime.  Not sure that's
>> >      >>>> substantially different.
>> >      >>>>
>> >      >>>
>> >      >>> Well I think this should be completely hidden to the user.
>> >      >>> This is a very substantial difference.
>> >      >>>
>> >      >>>> Code units, if you want to convert to CGS, will just be 1.0
>> >     for all of
>> >      >>>> them, which can be constant.
>> >      >>>>
>> >      >>>
>> >      >>> Yes but you still have to create a code_unit type, and set the
>> >     variable to 1.
>> >      >>> Unless you change the calling sequence.
>> >      >>>
>> >      >>>>> This is all too ENZO specifics.
>> >      >>>>
>> >      >>>> I'm not sure I believe that argument.  Perhaps the names of the
>> >      >>>> variables share too much with Enzo naming schemes, but I think
>> >     it's
>> >      >>>> rather intuitive to think of the 3D dataset as a base starting
>> >     point
>> >      >>>> and then reducing overhead by supplying 1-dimensional arrays.
>> >      >>>>
>> >      >>>
>> >      >>> For a purely local process like cooling and chemistry, the
>> >     natural data type is 1D.
>> >      >>> Cells, particles and what not, could then be sent as a 1D array
>> >     to the chemistry solver.
>> >      >>> 3D structures are relevant only for patch based codes.
>> >      >>>
>> >      >>>
>> >      >>>> -Matt
>> >      >>>>
>> >      >>>>>
>> >      >>>>> Romain
>> >      >>>>>
>> >      >>>>>
>> >      >>>>>
>> >      >>>>> On 19 Mar 2014, at 22:08, Matthew Turk <matthewturk at gmail.com
>> >     <mailto:matthewturk at gmail.com>> wrote:
>> >      >>>>>
>> >      >>>>>> Hi all,
>> >      >>>>>>
>> >      >>>>>> On Wed, Mar 19, 2014 at 4:58 PM, Romain Teyssier
>> >      >>>>>> <romain.teyssier at gmail.com
>> >     <mailto:romain.teyssier at gmail.com>> wrote:
>> >      >>>>>>>
>> >      >>>>>>> I totally agree with the 3 routines that need to be used.
>> >      >>>>>>> Nothing else should be required on the code's side, except
>> >     passing the required variables.
>> >      >>>>>>>
>> >      >>>>>>>
>> >      >>>>>>>> grackle_init_run()
>> >      >>>>>>>>  called once per simulation
>> >      >>>>>>>>
>> >      >>>>>>>
>> >      >>>>>>> The parameters that should be passed here are
>> >      >>>>>>> - some cosmological model parameters
>> >      >>>>>>> - UV background model (spectrum, reionization redshift...)
>> >      >>>>>>> - starting redshift to compute the initial temperature and
>> >     ionisation state
>> >      >>>>>>>
>> >      >>>>>>>> grackle_init_step(aexp,...)
>> >      >>>>>>>>  called once per each time-step, uses the value of the scale
>> >      >>>>>>>>  factor and other parameters as needed
>> >      >>>>>>>
>> >      >>>>>>> In principle at this stage, only aexp is required for cosmo
>> >     runs.
>> >      >>>>>>> For non cosmo runs, the cooling tables do not need to be
>> >     modified.
>> >      >>>>>>>
>> >      >>>>>>>>
>> >      >>>>>>>> grackle_solve_chemistry(dt,den,tem,...)
>> >      >>>>>>>>  called for each resolution element one or more times per one
>> >      >>>>>>>>  global time-step, uses gas properties to update internal
>> >     energy.
>> >      >>>>>>>>  Input gas properties may be required to have specific
>> >     units and
>> >      >>>>>>>>  be of specific data type. It should internally sense if it
>> >      >>>>>>>>  runs within an OpenMP construct and support OpenMP
>> >      >>>>>>>>  parallelization.
>> >      >>>>>>>>
>> >      >>>>>>>
>> >      >>>>>>> I would rather give the possibility of passing an array of
>> >     cell.
>> >      >>>>>>> Users could also set the array size to 1 to deal with cells
>> >     one by one.
>> >      >>>>>>> The required information could be
>> >      >>>>>>> nH, T or Tovermu or specific energy, metallicity in some
>> >     units, dt_hydro, ncell
>> >      >>>>>>> On output, Delta T or Delta Tovermu or Delta specific energy
>> >      >>>>>>> I suggest we use fixed units (cgs or mks) for all input and
>> >     output variables.
>> >      >>>>>>>
>> >      >>>>>>> These 3 routines are the only one that the user should care
>> >     about.
>> >      >>>>>>>
>> >      >>>>>>
>> >      >>>>>> This is awfully similar to the existing API:
>> >      >>>>>>
>> >      >>>>>>
>> >     https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/clib/grackle.h?at=default
>> >      >>>>>>
>> >      >>>>>> The only necessary functions, according to
>> >      >>>>>> http://grackle.readthedocs.org/en/latest/Integration.html , are:
>> >      >>>>>>
>> >      >>>>>> initialize_chemistry_data
>> >      >>>>>> solve_chemistry or solve_chemistry for tabular data
>> >      >>>>>>
>> >      >>>>>> Looking at the example (non-equilibrium) executable:
>> >      >>>>>>
>> >      >>>>>>
>> >     https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/example/example.C?at=default
>> >      >>>>>>
>> >      >>>>>> those are the only *functional* routines.  Everything else is to
>> >      >>>>>> provide additional information, *not* to actually do any
>> >     computation.
>> >      >>>>>> I think that we have actually met these standards.  All of
>> >     the units
>> >      >>>>>> are provided so as the *avoid* any boilerplate -- but if you
>> >     want to
>> >      >>>>>> supply in CGS, you can set the input unit conversions to 1.0.
>> >      >>>>>>
>> >      >>>>>> To compute the equilibrium tables:
>> >      >>>>>>
>> >      >>>>>>
>> >     https://bitbucket.org/brittonsmith/grackle/src/642cd133535a2dd3c57626b768c7c8c107096ac7/src/example/table_example.C?at=default
>> >      >>>>>>
>> >      >>>>>> it's even simpler.  The only *active* routine is called on
>> >     line 120,
>> >      >>>>>> "solve_chemistry".  I am genuinely being earnest when I ask,
>> >     from the
>> >      >>>>>> .h file linked above, which arguments to the functions would
>> >     you like
>> >      >>>>>> to see removed?  I've included the full function signatures
>> >     below.  If
>> >      >>>>>> you want to get *out* various things, you can utilize the other
>> >      >>>>>> functions -- like the cooling time function and so on.
>> >      >>>>>>
>> >      >>>>>> -Matt
>> >      >>>>>>
>> >      >>>>>> int initialize_chemistry_data(chemistry_data &my_chemistry,
>> >      >>>>>>                            code_units &my_units, gr_float
>> >     a_value);
>> >      >>>>>>
>> >      >>>>>> int solve_chemistry(chemistry_data &my_chemistry,
>> >      >>>>>> code_units &my_units,
>> >      >>>>>> gr_float a_value, gr_float dt_value,
>> >      >>>>>> gr_int grid_rank, gr_int *grid_dimension,
>> >      >>>>>> gr_int *grid_start, gr_int *grid_end,
>> >      >>>>>> gr_float *density, gr_float *internal_energy,
>> >      >>>>>> gr_float *x_velocity, gr_float *y_velocity, gr_float
>> >     *z_velocity,
>> >      >>>>>> gr_float *HI_density, gr_float *HII_density, gr_float
>> >     *HM_density,
>> >      >>>>>> gr_float *HeI_density, gr_float *HeII_density, gr_float
>> >     *HeIII_density,
>> >      >>>>>> gr_float *H2I_density, gr_float *H2II_density,
>> >      >>>>>> gr_float *DI_density, gr_float *DII_density, gr_float
>> >     *HDI_density,
>> >      >>>>>> gr_float *e_density, gr_float *metal_density);
>> >      >>>>>>
>> >      >>>>>> int solve_chemistry(chemistry_data &my_chemistry,
>> >      >>>>>>                  code_units &my_units,
>> >      >>>>>>                  gr_float a_value, gr_float dt_value,
>> >      >>>>>>                  gr_int grid_rank, gr_int *grid_dimension,
>> >      >>>>>>                  gr_int *grid_start, gr_int *grid_end,
>> >      >>>>>>                  gr_float *density, gr_float *internal_energy,
>> >      >>>>>>                  gr_float *x_velocity, gr_float *y_velocity,
>> >      >>>>>> gr_float *z_velocity,
>> >      >>>>>>                  gr_float *metal_density);
>> >      >>>>>>
>> >      >>>>>>> Cheers,
>> >      >>>>>>> Romain
>> >      >>>>>>>
>> >      >>>>>>>
>> >      >>>>>>>
>> >      >>>>>>>> The API can also define its own data types with natutal
>> >     conversion from
>> >      >>>>>>>> standard types, for example the following code should be
>> >     valid:
>> >      >>>>>>>>
>> >      >>>>>>>> float f;
>> >      >>>>>>>> double d;
>> >      >>>>>>>> gr_float gr_f;
>> >      >>>>>>>>
>> >      >>>>>>>> gr_f = f;
>> >      >>>>>>>> gr_f = d;
>> >      >>>>>>>>
>> >      >>>>>>>> An analogous API should be provided for F77.
>> >      >>>>>>>>
>> >      >>>>>>>> Then in a code the API will be implemented as follows:
>> >      >>>>>>>>
>> >      >>>>>>>> Begin_code
>> >      >>>>>>>>
>> >      >>>>>>>>  grackle_init_run()
>> >      >>>>>>>>
>> >      >>>>>>>>  Loop_over_timesteps(aexp)
>> >      >>>>>>>>
>> >      >>>>>>>>      grackle_init_step(aexp,...)
>> >      >>>>>>>>
>> >      >>>>>>>> #pragma omp parallel loop
>> >      >>>>>>>>      Loop_over_resolution_elements(elem)
>> >      >>>>>>>>      {
>> >      >>>>>>>>           gr_float dt = code_time_step*time_unit;
>> >      >>>>>>>>           gr_float den = code_density(elem)*den_unit;
>> >      >>>>>>>>           gr_float tem = code_temperature(elem)*tem_unit;
>> >      >>>>>>>>           grackle_solve_chemistry(dt,den,tem,...)
>> >      >>>>>>>>      }
>> >      >>>>>>>>
>> >      >>>>>>>>  End_loop
>> >      >>>>>>>>
>> >      >>>>>>>> End_code
>> >      >>>>>>>>
>> >      >>>>>>>> Let's converge on the API, and then the Grackle team will
>> >     be able to
>> >      >>>>>>>> write a couple of wrappers that will suit everyone.
>> >      >>>>>>>>
>> >      >>>>>>>> Given the wrappers, if Grackle is installed as an external
>> >     library and
>> >      >>>>>>>> provides a proper Linus-style installer (that will handle
>> >     all HDF5 and
>> >      >>>>>>>> other dependencies), then it should be trivial to
>> >     integrate it in any code.
>> >      >>>>>>>>
>> >      >>>>>>>> Nick
>> >      >>>>>>>>
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